Basics
What is this?
This is a very tongue and cheek larp based on countless pop culture scifi references. There are no system calls and it’s designed to have players fight in thematic and sometimes highly inefficient ways because it’s cooler that way.
Weapons
Standard weapons are Nerf style pistols that have eight rounds or less which everyone can use. Any other weapon requires special training. Most types of melee and ranged weapons are covered with Weapon Upgrades. Weapons will cause an Injury unless they specify otherwise.
Injury
If you’re Injured and don’t have extra HP, you are Mortally Injured. While Mortally Injured you can’t do anything useful but you can stay in character and play up your injured state. If you or someone else role plays you dying or shutting down or something, then you’re Out Of Action.
Out Of Action
Certain weapons will immediately take you Out Of Action, as will RPing an action that would take a person Out Of Action. Technology has come a long way so anyone can be restored at a Restoration Chamber or by anyone with the Talent to remove Injuries.
RP counts
Many abilities and challenges will require you to role play for a specific amount of time to gain a success and you will need a certain number of successes to achieve the goal. The RP is up to you but the time is measured in seconds. RP30 means to role play doing a thing for 30 seconds.
Heroes
Unless specified otherwise, everyone is a hero. Once per encounter heroes that are Mortally Injured may RP30 to stand back up. Choose a body part to have Injured. If a limb, do not use that limb unless restored. If torso then keep a hand on your torso when moving.
Making A Character
Choose a race and class, and use the class to determine what other choices need to be made. Work with staff on any particular story elements you want for your character such as your Psychic Aura and motivations. Scenarios may have specific roles that need to be filled such as a captain of a ship or the commander of a battalion.
Races
The races of the galaxy are too numerous to count resulting in a melting pot of cultures beyond anyone’s wildest dreams, from walking carpets to talking bears to rusty tin cans.
Biological
Stun weapons (which are relatively rare) will take you Out Of Action regardless of extra HP. Med Techs can restore Injuries.
Android
Ionic Supercharge weapons (which are relatively common) will take you Out Of Action regardless of extra HP. Cyber Engineers can restore Injuries. Injuries to limbs disable a limb without Mortal Injury. Your Android torso gives you Extra HP X 1.
Cyborg
Mix and match Biological and Android parts. Biological parts are restored by Med Techs and disabled by Stun weapons. Android parts gain Android bonuses, are restored by Cyber Engineers, and are disabled by Ionic Supercharge weapons. Your torso determines which weapon takes you Out Of Action, which talent is required to remove Out Of Action.
Classes
Specialist
Specialists are the most talented individuals in the galaxy. Technology has become so profound that a basic understanding is no longer enough.
Talent Upgrade X 3
Soldier
Soldiers have the most combat capability of any class. Some are races that are naturally tough while others rely on blast armor or kinetic shielding, but all are difficult to kill.
- Extra HP X 2
- Weapon Upgrade X 3
Squad
Squads are units that have worked together and are ultimately disposable in the grand scheme. Sometimes clones, mass produced androids, or just a bunch of forest bears with rapid breeding cycles, but whatever the case, there always seems to be more of them just waiting for their moment to shine.
- Not a hero
- Squad Size 5
- Set a rally point at the start of an encounter. If you are taken Out Of Action, your squad size reduces by one and you respawn at the rally point.
- If you are using a Talent to generate successes then you generate 1 success per current squad size.
-Weapon OR Talent Upgrade X 1
Scoundrel
Scoundrels are slippery, creative, talented, and incredibly lucky. It’s takes all kinds, so they say, and they’re the living proof.
- Evade one attack. When hit, shout something like “that was close” that suits your character. Regain this evasion by reloading at least one round in your weapon.
- Weapon Upgrade X 1
- Talent Upgrade X 1
Psion
Psions are attuned to the psychic forces of the universe. Most are light, seeking peace and harmony. Only villains succumb to the dark psionics.
- Melee Weapon only
- Psionic Awareness Talent
- Psionic 1st Form X 1
- Psionic 2nd Form OR Psionic Talent X 1
- Psionic Talent OR Second Melee Weapon
Talents
Psionic Awareness
You count as psionic, you can read auras, and are now vulnerable to mind tricks. To read an aura, touch your fingers to your temple and make eye contact with the person you want to read. Say something akin to “Your aura, I’m sensing...” and the target will then say the aura.
Gray – a neutral aura (common)
Light – heroic, selfless, seeking equality
Dark – selfish, murderous, remorseless
Red – aggressive, driven
Blue – calm, patient
Holohacker
Handles interfacing with all computer systems and using holo avatars for scouting. RP30 for one success. In combat you can place a light on the ground as your emitter and a marker for your body, One success makes a holo avatar and cannot take actions that require a physical body. When hit go Out Of Character and return to the emitter to respawn. If the emitter is disturbed then re-enter Out Of Action.
Master Holohacker
RP10 for one success. In combat your avatar remains active for 10 seconds after being hit. Hits causes the avatar to glitch so take a few steps in odd directions and RP audio glitches.
Med Tech
Handles scientific research, analysis, and synthesis of all biochemical challenges. RP30 for one success. In combat you can remove Injuries to Biological parts with 3 successes and remove Out Of Action with 5 successes.
Master Med Tech
RP10 for one success. In combat you can use a stun gun provided by staff which fires a disc and takes biological targets Out of Action. Usually.
Cyber Engineer
Handles construction, repair, and alteration of materials and power converters. RP30 for one success. In combat you can restore Injuries to Andoid parts with 3 successes. and remove Out Of Action with 5 successes.
Master Cyber Engineer
RP10 for one success. In combat you can use detonators by having a prop for the explosive and a noise maker. Touch the explosive to a target and back away. When you make eye contact use the noise maker to indicate the explosive has been triggered for 1 damage. This can also be done by putting the explosive on the ground and activating when a person gets near it. Again, eye contact is important.
Communication
Alien language is done as gibberish with English in the middle to convey the meaning. You can now understand that English and attempt to mimic their speech patterns.
Weapon Upgrades
Beam Sword
You may use a melee weapon.
Ionic Supercharge
Use mega darts, single pull multi round shots like shotguns, or other similar projectiles. Hits from this weapon will do normal damage, disable cybernetics, and may have other effects on different types of targets
Expanded Magazine
Use weapons that can hold more than 8 shots at a time.
Auto Fire
Use weapons that do not require manual priming.
Armor Upgrade
Extra HP X 1
Power Armor
Requires 2 or more HP. Max speed is a jog. RP1 to activate armor. Once active, max speed is slow, any hit makes you fall, any hit from an ionic supercharge weapon or while not fully standing causes Injury.
Psion Form
Psions are almost unstoppable in melee except from other psions and even then it takes a long time to gain an advantage. Real melee combat is very fast and lethal, so several things have to change to give each combatant enough time to react and make it look like psions who can sense danger are swinging beam swords at each other.
VS Blasters
- If you’re hit in the back, while not standing, or while moving at full speed, you are Injured.
- RP 1 to set a defensive stance. You no longer take damage from the front while standing.
- You can move under slow. If hit in the torso by regular hits take 3 steps back. If you cannot step back or if you are hit with Ionic Supercharge attacks then fall to the ground.
VS Psion
- If you think someone is a psion, raise your free hand or off sword in a cool looking gesture of focus. If they do the same, you’re both psions.
- Do not strike at the psion intending to do damage unless you’re using a Psion Form.
- Do not strike at the psion below the waist at all.
- All strikes vs psions need to come from behind the line of the shoulders.
Psion 1st Forms
Precise
Bring the melee weapon back for a thrust while moving your foot back on the same side. Hold as long as you like. Use stab vs Psions.
Flourish
Twirl weapon twice or weapon once and body once to strike vs Psions.
Relentless
Max speed is a jog. Use diagonal V strikes vs Psions. While in defensive stance hits do not slow forward movement.
Psion 2nd Forms
Sword Lock
Maintain contact with your opponent’s weapon for 3 or more seconds, then strike vs Psions.
Leaping Strike
Opponent takes 3 step backwards, leap at target to strike vs Psion while leaping.
Counter
Make contact with opponent’s weapons 3 times then strike vs Psion.
Psion Talents
Push
Reach your hand back, then drive it forward toward an opponent to push them back 3 steps. Do this 3 times before RP3 to recenter and restore uses.
Toss
Move your hand from one side to the other, causing your target stagger one step to the side. Do this 3 times before RP3 to recenter and restore uses.
Lift
Raise your hand and keep it held to prevent opponent from moving. Hold your breath for the duration. Do this 1 time before RP3 to recenter and restore uses.
Mind Trick
Wave your fingers and give a command. You cannot do this in combat at all unless you are also unarmed in which case you can say “I am not important”. Success is not guaranteed.
Defensive Aura
You may move your hand to oppose your opponent and negate a psion talent used on you.